What is it about big patchest that inevitably and invariably breaks the servers? Tuesday the 13th, the long-awaited "Echoes of Doom" patch has finally been released. Despite having played a bit in beta, despite plans to capture a keep in Warhammer Online: Age of Reckoning, definitely despite my better judgment, I finished the patch yesterday and waited for extended downtime to finish so I could log on.
And then I waited.
And went and played warhammer.
And then waited.
And finally around 10pm the servers came up and I actually got to log in......
..... to find that nothing, and I mean NOTHING worked. If you had to click it (or hit a key) to use it... it was broken. There were no NPC's. There were no portals. You were trapped in whatever zone you logged out in Monday night (unless you hoofed it). There was absolutely no travel between Azeroth and Outlands.
Soooo... I logged off again and went squig-hunting.
About 2am, just before bed, I finally decided I'd give it one more shot and logged back into World of Warcraft. Everything worked again. Hurrah!
So I quickly emptied out my bags of pets and mounts, and made a visit to the barber shop. Finally rid of that disastrous hair I chose 3 years ago! And then ranted and railed about the dropped-ball on promises Blizzard had made to the balance-druid community and failed to provide on. But what else is new? With luck that'll go through eventually.
However, I am guardedly hopeful again for Wrath of the Lich King. I miss raiding, and I miss the friends I made in World of Warcraft. Granted, many of 'em joined me in Warhammer, but it's not quite the same.
I just wish Blizzard spent more time making sure all these fun new patched goodies didn't break the server every time they added 'em...! Heh!